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NEW ARRIVALS: SIX LONG-LOST VIDEO SOFT TITLES
3D Ghost Attack, 3D Genesis, 3D Havoc,
Atom Smasher, Depth Charge & S.A.C. Alert
_____________________________________________________________
Programmed
deep beneath the surface in the Homebrew Heaven underground lab,
Good Deal
Games is proud to present our EXCLUSIVE VCS releases:
Kite, Escape It!, Miss It!, Chase It!, Shield Shifter & StripOff!
Wisconson Political 2-Pack:
MacIver and Balloon Protest
Plus, we have the EXCLUSIVE license to
the long lost Extra-Terrestrials!

$29.75
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3D Ghost Attack
They say the mansion is haunted. But nobody really knows
for sure. And you've just got to find out. Armed with your
photobeam, you begin your search. Suddenly, there's a flash
of light. Then another. And another. They're all around you,
coming from walls, doors, windows, everywhere. You reach
for your trusty photobeam. Now somebody knows for sure...
This was originally planned as a pack-in cassette game for Amiga's Power Module peripheral, and would have been the first-ever 3-D game for the Atari VCS/2600… and it still is! It was later planned to be 1 of 3 "3-D" games on Power-Play Arcade cart #1. It was programmed by Mike Glass, and Jerry Lawson implemented the use of 3-D. 3 different prototypes exist – each being a different level of the game. Unfortunately, none of the prototypes are 100% complete, but 2 are playable. Everything is included on this cartridge for the sake of completeness. The cart utilizes the same menu program that was originally created for the Power-Play cart, and modified to run the 3 Ghost Attack prototypes separately. As an added bonus, each game includes a set of 3-D glasses!
Only 100 boxed & numbered copies were produced. This is a 16K cartridge.
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$29.75
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3D Genesis
PEACE THROUGH SUPERIOR FIREPOWER!
In the far future, the planet is overrun with enormous, super
insects, who fiercely battle each other for survival. You've
chosen a side to fight for, and the enemy has been funneled
into a deep crevice, but now you're outnumbered. You put
their numbers to the test.
They say the meek shall inherit the
Earth, but how long can you defend it?
This is a Tempest clone, but with some unique differences. It was originally planned to be 1 of 3 "3-D" games on Power-Play Arcade cart #1. A screenshot was shown in a catalog for Amiga's Power System, but no description was included. It was programmed by Dan McElroy and Jerry Lawson implemented the use of 3-D. The game appears to be complete. As an added bonus, each game includes a set of 3-D glasses!
Only 100 boxed & numbered copies were produced. This is an 8K cartridge.
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$29.75
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3D Havoc
Your stellar cruiser begins to shudder as the hyperwarp drive
suddenly cuts out. Slowing down, you realize you've entered an
asteroid field. A BIG asteroid field. You bolt for the high-density
laser-pulse inverter. Your only chance is to blast your way out.
And you'd better start now...
This was originally planned to be a cassette game for Amiga's Power Module peripheral. It was later planned to be 1 of 3 "3-D“ games on Power-Play Arcade cart #1. Jerry Lawson implemented the use of 3-D. The game is close to being complete, but after reaching the end, it cycles back to the 2nd screen where it runs forever. As an added bonus, each game includes a set of 3-D glasses!
Only 100 boxed & numbered copies were produced. This is an 8K cartridge. |
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$22.75 | | Alfred
Challenge
Run, jump and climb to reach the keys opening
doors to the next level. Take care of the Tazniak and the Bukoï which have
only one idea: Kill you!Alfred
had been anticipating this day for most of his life and trained intensely for
it during the past year. Nobody knew why a passage appeared at the base of Mount
Zepithar every eleven years, but everyone did know that once you entered the passage,
you were caught in a universe of strange and hostile creatures seemingly from
another world. Alone, Alfred would face the ultimate challenge, and should he
succeed in his quest, he would become the next village chief. Can you help Alfred
realize his goal and safely guide him through the maze of ladders, ropes, platforms
and monsters? Alfred
Challenge is Ebivision's first game, written by Eric Bacher. Alfred Challenge
features a professionaly printed label and manual. |
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| $22.75 | | Allia
Quest
Fly through the space and destroy the Aliens before
they desroy you! You must learn how the eight different Alien races move and attack.
Plan you own strategy to get the next level. You must Kill'em all! It's the only
way to complete your quest for the mother ship Allia...It
was a simple enough mission, return the ceremonial pants that the Prince of the
Agrob system had left behind on his latest diplomatic mission to your home world.
The journey to planet G45 was a pretty boring affair. Or so you thought! Not far
into your mission, a squadron of ships appears on your radar, but it's not a welcoming
committee! After the surprise of shots echoing against your hull, you scramble
to get the ship into combat mode, knowing that your simple delivery mission has
now turned into a fight for your life! Allia
Quest is Ebivision's second game, written by Igor Barzilai. Allia
Quest features a professionaly printed label and manual. |
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SOLD OUT | | Alligator
People
You are lost in the deepest part of the jungle.
Six of your friends have fallen under the spell of the Alligator People.
They are slowly being transformed into alligators and you are the only one in
the world who can save them! To
stop this transformation, you must inoculate each of them with a special antidote
that you gather throughout the swamp. You don't have a lot of time! Not to mention,
the alligators are chasing you as you attempt to gather vials of the antidote!
The longer you wait, the more antidote you need to reverse the effects of the
Alligator People! This
prototype appears to have been completed and unlike some prototypes that never
saw the light of day, this one is quite enjoyable to play! Includes
cartridge only. |
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| $24.75 | | Amiga
Boing 2600! 2.0
Fans of Amiga computers will immediately
recognize the nature of the Amiga Boing Demo 2.0. To help demonstrate the
power of the Amiga, the Amiga Boing Ball demo was created. The demo consists of
a checkered red and white ball bouncing within the confines of the screen, changing
direction when hitting the walls, all the while spinning. With this demo running
in the background (as the Amiga could multitask, which was a fairly unique feature
at the time in personal computers), it as a powerful statement of the Amiga's
capabilities. This demo ultimately became synonymous with the Amiga, and even
today it used as part of the official Amiga identity.
For a period of time
the Amiga Boing Demo was ported to just about every platform imaginable
to demonstrate that, "Hey, we can do this, too!" And of course, the
Atari 2600 was no exception!
Rob Kudla originally created a simple version
of the Amiga Boing Demo for the Atari 2600 as a tech demo and more recently,
David Galloway, updated Rob's demo to make it truer to the original Amiga demo.
His changes include:-
New graphics, and a larger full 48 pixels wide & 90 pixels tall ball -
The world the ball bounces in now has gravity - The spin of the ball switches
when it bounces against a side wall - User control of horizontal speed and
gravity (with joystick) - Additional changes in audio pitch, scanlines, colors
and more - More ball and background variations
Includes
cartridge and manual. |
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|  $19.75
| | AStar
AStar
is a new puzzle game for the Atari 2600 by Aaron Curtis. AStar is inspired
by an old calculator game called DStar. The basic idea is to collect all
the items, such as cherries on the first level. It is not as easy as it may seem
at first! You can only move in a straight line until you hit something. You can
then change your direction and again move forward until you hit a wall. You also
have control of a small block to that you can use to help you navigate the level. The
number of moves you've made is shown at the bottom of the screen. Each level has
a minimum number of moves required to complete it, and if you go over this the
display will change color. Completing every level in the minimum number of moves
(no easy task!) wins the game!
Compatible
with Richard Hutchinson's AtariVox. Includes
cartridge and full-color manual. |
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|  $24.75
| | A-VCS-tec
Challenge
1475. Tenochtitlán is ruled by the Aztec
sovereign Axayacatl, son of Motecuhzoma. Even as he was being defeated by the
Tarascans, Axayacatl was expanding his realm by conquering the Mixtecs and Zapotecs.You,
being a warrior of the Zapotecs, managed to escape the battlefield together with
two of your brothers, but unfortunately your party was trapped afterwards. Axayacatl
offers you the only chance to survive by reaching the coast and leaving the country
by boat. He challenges you with spear throwing warriors along your path and stone
rolling priests on the pyramids. Reaching the pyramids safe inside allows your
team to relax for a short time and prepare for the next trail. A-VCS-tec
Challenge is a conversion by Simon Quernhorst of the popular Aztec Challenge on
the Commodore 64. The Atari 2600 version of the game includes the original game's
arcade-like first level, called "The Gauntlet", as well as a second
level where you must race up the stairs to the top of the pyramid while avoiding
large stones being thrown down from the top! Includes
cartridge and full-color manual. |
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$29.75
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Atom Smasher
A BATTLE TO THE LAST ATOM!
The Atomic Arena is where all sorts of nasty, burly life-forms
come to contest each other in the galaxy's deadliest game!
Armed with a regulation Atom Smasher Blaster, you must
blast unstable atomic particles past your opponent and out of
the arena, but if one hits you, it degrades your very atomic
structure, and the results aren't pretty. But remember,
someone else has the same goal…
This is a head-to-head contest against the computer or another player, and appears to be complete. There's an option for left or right-handed players, and even one to have the computer play itself. The TV Type switch is used to pause a game. This was to be the 1st game under the Video Soft label. but it never saw a release… until now!
Only 100 boxed & numbered copies were produced. This is an 8K cartridge. |
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 $19.75
| | Backfire
The
year is 2947. Earth is being invaded by the evil Kcaj clan from the Yenrut
galaxy. You are Galactic Commander Frank Drexor. The United States Space Guard
has commissioned you with the task of defending the most important sector of the
galaxy from the invaders. Kcaj technology is much more advanced than the
technology of Earth. Some of the ships have tractor beams. Others are equipped
with subspace energy disruptors. These disruptors create energy barriers that
will actually cause the shots from your cannons to reflect back at you! If your
mission is a failure, the Kcaj will gain control of this vital sector of
space, allowing them to maneuver their troops and equipment much more efficiently
and gain a larger foothold in the battle for the planet. This would certainly
spell disaster for the citizens of Earth. Their fate is in your hands! Backfire
is a homebrew game for the Atari 2600 written by Chad Lare. In Backfire
you have two guns, one on the top of the screen and one on the bottom. To control
the gun on the top of the screen, press up, to switch to the other gun, press
down. Once you are controlling a gun, you can move horizontally and shoot. If
you have a clear shot all the way across the screen, you can accidentally blow
up your own gun. Also if you shoot one of the barriers, your shot is reflected
back at you and you have to get out of the way (hence the name Backfire). Includes
cartridge and 12-page manual. |
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|  $19.75
| | Bee-Ball
In
the animal kingdom, bees are widely known as efficient workers. But there's an
interesting fact that we as humans don't know--bees enjoy having fun! Every year
bees from many places gather in one spot to play in a competitive tournament of
Bee-Ball! This unique insect game is a mix of tennis and volleyball where
bees hit a honey ball over a net using a racquet. A bee judge watches over the
match and serves new balls as needed. If the ball touches the floor or flies out
of bounds, a point is scored. Avoid fouling the ball out, use your dexterity to
block your opponent's shots, slam the ball to score, learn new tactics to outwit
your opponent, and you could be the next Bee-Ball champion!In
the competitive sport of Bee-Ball, you must score 10 points against your
opponent to win a match. You can swing at the ball to send it flying over to the
net or block when your opponent is trying to get the ball past you. If the ball
is about to fly over your head, you can head butt the ball in an attempt to prevent
a point from being scored against you! Points are scored if the ball touches the
floor or the ball flies out of bounds, but in order to score you must first successfully
serve. Bee-Ball
supports single and two player play modes. In single-player mode, you compete
against a challenging AI computer opponent. In two-player mode you can compete
head-to-head against a friend! Includes
cartridge and four-page, full-color manual. |
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|  $24.75
| | BLiP
Football
Did you grow up playing those handheld electronic
football games? Initially released in 1977 (the same year as the Atari VCS), these
portable football games became wildly popular, eventually spawning many variants.
Thanks to 2600 programmers David Galloway and Bob Montgomery, you can now enjoy
this classic handheld football game on the 2600 in the form of BLiP Football.
Faithfully mimicked in appearance, audio and gameplay, BLiP Football recreates
the experience of playing the original electronic football.In
BLiP Football you control a running back and must get by the defenders
trying to stop your progress! You can see nine yards of the playing field at any
time--when you go beyond one edge of the field, your player wraps around to the
opposite edge, showing another nine yard segment of the field. The game is comprised
of four 15-second quarters. On the fourth down you can optionally kick the ball
instead of running it. In
addition to the default "classic mode" display (which shows red players
against a black field), you can switch to an enhanced, more colorful display by
pressing the SELECT switch during gameplay. BLiP Football is a two-player
game, with the game controller swapped back and forth between possessions. Includes
cartridge and full color manual. |
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$27.75
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Bomb On Pixel City
Bomb on Pixel City was created by Alain le Guirec in 2012 sort of on a dare. He saw someone else had created an iOS game of the same name which paid homage to Atari pixel based graphics. When he claimed he could write an actual Atari game, they said "show me" and the rest is history! BOPC comes with a small game manual that describes the game and shows a few screen shots. Very cute, but watch out for those crazy birds!
Includes cartridge and mini color manual.
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 $33.75
| | Cat
Trax
It's an age-old battle of cats versus dogs. Take control
of one brave cat and race through the maze, but beware--you're not alone! Dogs
are lurking to find your cat and turn him into lunch! Race to the potion and transform
into the Dog Catcher to impound those puppies...but watch out, they'll be back!
It's a mad scramble in which you're out-numbered three to one. Can you out-run--and
out-last--your canine opposition? Make CAT TRAX and find out! Cat
Trax is a game originally written for the Emerson Arcadia 2001 by UA Ltd.,
and apparently slated to be released on the Atari 2600. While it was never commercially
released by UA Ltd., it did appear on a European multi-cart under the name Cat
N Mouse. It's unknown why this game (and the other UA prototypes) were never
released commercially. Cat
Trax includes a professionally printed box, manual and label. |
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$16.75
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Chase It!
Chase It! is a simple but fun and addicting game. Red squares appear upon the screen, and it is your job to collide with them before your opponent. Some variations of the game have barriers that complicate the race! This 16k game is complete with twenty game variations and a demo mode. The first nine variations are two-player games, and games ten through fifteen are single player challenges. Variations sixteen through twenty are "teddy bear" levels featuring a slower moving handicapped opponent to give younger players an advantage.
This game is graphically representative of early Atari titles, but PLAYS LIKE A DREAM. We have priced this game accordingly as a budget title release. The game is not technically groundbreaking, nor is it fancy, but it is JUST PLAIN FUN!
Only thirty copies manufactured. |
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 $19.75
| | Climber
5
Climber 5 is a port by Dennis Debro of an Atari
8-bit computer game that originally appeared in COMPUTE! Magazine back
in 1987. In Climber 5 you play the role of a baseball player. The baseball
has been hit to the upper rafters of a building under construction. Your job is
to climb the ladders and retrieve the ball. Of course, there are obstacles along
the way that you need to avoid or you lose a life and must start over at the bottom
right corner. Once you successfully retrieve the ball, the level changes and becomes
more difficult. Climber
5 features three game modes, Original, Normal and Advanced. In the Original
game mode, play closely mimics the original Atari 8-bit version. In Normal mode,
the ladder positions and girder movements are random. You also have a timer that
counts down and you must reach the baseball before time runs out. The Advanced
option is similar to Normal, but adds falling obstacles. Some obstacles are harmful,
whereas the player is rewarded for retrieving others. How far can you get? Includes
cartridge and full-color 16-page manual. |
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|  $24.75
| | Colony
7
This is Colony 7. Jarvian hostiles sighted inbound.
Non combatant personnel are retreating to shuttle bay. We are preparing to defend
position. City-wide shield is active. Gun emplacements are standing by. Special
Weapon is primed. We will not retreat. We will survive.Your
mission is to defend Colony 7 from the evil Jarvians. Wave after wave of
enemy fighters strafe the Colony's defensive shield, attempting to break through.
You're in command of the Colony's defensive guns, unleashing a converging stream
of laser fire at the attacking hordes. You must wipe out the invading craft before
either the cannons or the entire Colony are destroyed. Use
your joystick to steer the targeting crosshairs around the screen. The defensive
cannons will automatically fire salvo after salvo towards the current crosshair
position. Your goal is to completely annihilate each attacking squadron, since
even a single attacker breaking through can destroy your colony. If the situation
seems desperate, hit the fire button to activate the Mega Blaster, your special
weapon that, in one blast, will empty the sky. Use it sparingly. Each shot drains
an entire Fuel Cell, of which the Colony has only three. If you succeed in destroying
a squadron, it will soon be replaced a new, even more dangerous one. Four
different types of enemies will attempt to destroy your colony! The Fighter is
the most common element of the Javian fleet, and several of them will attack simultaneously,
first blasting away the Colony's defensive shield and ultimately destroying the
colony itself. They will also destroy your cannons if you are not careful. When
The Advisor appears, it will guide the fighters faster to their targets, so destroy
it quickly! The Bomber will launch a guided payload directly at one of your cannons,
so you must be alert for its presence and if it succeeds in launching its bomb,
destroy it before it reaches its target. And when The Scout enters your field
of view it will call in replacement ships, so be sure to give it your utmost priority! Can
you save Colony 7 from destruction? Colony
7 was created by Manuel Rotschkar and is modeled after the 1981 arcade game
of the same name. Includes
cartridge and eight-page, full-color manual. |
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SOLD OUT
| | Conquest
of Mars
In the year 4014, the planet Earth and the planet
Mars are locked in a century-long war. The Martians have devised a plan to destroy
Earth using the power from their latest weapon: the Destructo-Bomb!! The Martian
forces have managed to construct five bombs and have placed them deep inside the
Martian Caverns, awaiting the final command from their leader to attack!!! Do
you have the skill to navigate to the depths of the Martian caverns, active the
Destructo-Bombs, and escape before they explode? Good Luck!Conquest
of Mars is an accurate translation to the Atari 2600 of a popular Atari 8-bit
computer title. Destroy the Martian rebellion by descending through the six caverns
of Mars to activate the main energy reactors and escape to the surface before
they blow up! Do you have the skill and quick reflexes required to descend into
the Martian depths without being annihilated? And once you reach the bottom, can
you make it out alive? Conquest
of Mars features, 1
or 2 Players, 4 Skill Levels, Pause Feature, Uses joystick controller, Hi-Score,
6 Different Stages and 6 Caverns. Includes
cartridge and full-color manual. |
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|  $24.75
| | Crazy
Balloon
Crazy Balloon is a port of the 1980's arcade
underdog, which is the grandfather of games like Kuru Kuru Kururin. In
Crazy Balloon you must carefully navigate your balloon through many varied
levels full of different dangers. As if navigating these treacherous wasn't already
nail biting, you will encounter additional hazards such as moving spikes or "Hurricane
Man", who will try to blow you against a spiked wall!Author
Manuel Rotschkar programmed Crazy Balloon. The game includes all 16 levels
from the arcade game as well as additional surprises you're not expecting! All
the obstacles from the arcade have been reproduced as faithfully as possible,
with only a few elements replaced with Atari 2600 exclusive obstacles. If you're
a fan of the arcade game, you won't be disappointed! Includes
cartridge and manual, with a beautiful label and manual. |
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|  $19.75
| | Crazy
Valet
Crazy Valet is a puzzle game where the objective
is to remove your car from a crowded parking lot, but in order to do so you need
to first move cars that are in your way. Are you skilled enough to extract your
car in the least possible number of moves? Crazy Valet features 80 unique
and challenging levels. Includes
cartridge and manual. |
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|  $19.75
| | Dark
Mage
If you've ever played a classic text adventure, a
genre made famous by Infocom in the early 80s, then Dark Mage will be an
unexpected pleasure for you. Greg Troutman managed to squeeze a text adventure
into an 8K Atari 2600 cart, and although it's much simpler in execution than Infocom's
offerings, it's an enjoyable game nonetheless. In
Dark Mage, you play the role of a jester banished from your kingdom and
your goal is to find and return the king's black rose. As in most text adventures
you explore the game world by moving through the four compass directions, find
and use items and talk with characters you encounter along the way. This is all
accomplished with relative ease through the use of the joystick controller, there's
no typing here! |
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|  $22.75
| | Datatech
Unreleased Prototype
This game is fully playable. Originally
meant to be released in 1983 by the Taiwanese company Datatech. Features include
a 2 player mode and eight difficulty levels. Walk
an invisible path on a randomly generated grid to the top of the screen in order
to touch symbols. Be sure to avoid UFO's and bird droppings. Reaching
a plus (+) sign nets you 1000 points and allows you to destroy UFO's by colliding
with them. If you can grab the sword, you'll be awarded 500 points and the grid
becomes invisible and fully maneuverable. Don't touch the minus (-) sign, or you'll
lose 300 points. Be careful, because sometimes paths change position and you will
fall off and loose a life. It is possible to teleport from one vertical path
to another. One reaching a symbol, return to the bottom of the screen to get new
energy. |
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$29.75
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Depth Charge
THE WOLF IS LOOSE!
As a U-boat Commander, your orders are simple: Sail the cold
Atlantic waters and engage in unrestricted warfare with Allied
supply lines, firing torpedoes at anything that moves. But now
you're separated from the wolf pack and running silent,
surrounded by an enemy convoy carrying plenty of depth
charges. Nobody gets medals for sneaking away...
This was originally planned as a pack-in cassette game for Amiga's Power Module peripheral. The game was billed as the 1st "machine-interactive video game“ offering head-to-head play, with one player the submarine commander and the other the destroyer captain. Each player would have had their own screen display and set of commands. The Power Module was dropped in favor of the Power-Play carts, and the game's development only went as far as this version.
The half that exists is the submarine commander part, and is similar to Sea Wolf. The missing half would have been similar to Atari's Depth Charge or Sega's Sub-Scan.
Only 100 boxed & numbered copies were produced. This is an 4K cartridge. |
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 $19.75
| | Elevators
Amiss
Atari 2600 homebrew author Bob Montgomery, whose
previous 2600 creations include Go Fish! and Reindeer Rescue has created his third
2600 homebrew game--Elevators Amiss! In
Elevators Amiss you are a maid working in a hotel gone crazy! Normally the night
shift is pretty uneventful, but tonight the hotel's elevators have taken on a
life of their own! You need to get to the top of the hotel, but the elevators
are simply not an option. To get to the top floor you will need to race along
each floor of the building to the stairs while avoiding the out-of-control elevators!
And when you do reach the top, you're work isn't done as you need to tackle the
next hotel, also suffering the same problem! Compatible
with Richard Hutchinson's AtariVox.
Includes cartridge and full-color manual.
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|  $19.75
| | Encaved
Darkness.
Your head aches. Where are you? What happened to you? Then you remember the steady
beep of a technical device. You start groping for the source of the tone and find
a PDA laying near your legs. You grab it and watch its display.You
stare at the screen and can't tell what the numbers stand for. You stand up and
move a step to the right and come to know that the small dot on the screen represents
your position. You continue walking, but a wall abruptly stops your movement.
You are in a giant maze and the PDA screen shows the map of this big dark surrounding! While
examining the electronic device in your hands you find a button and a small stick.
Your curiosity and raising panic results in pushing the button instantly. You
are still standing in complete darkness, but the screen shows something like a
spotlight. It seems to be produced by a radar spot scanning the caves. Moving
the small stick while the button is pressed moves the spotlight around the maze
on screen. You spot ways and walls on screen and decide to follow the lanes and
hope to find an exit somewhere... unfortunately you come to know that the numbers
in the top right corner of the screen are counting down and you feel that it can't
be any good if this timer reaches zero. Encaved
is Simon Quernhorst's fourth Atari 2600 homebrew game! The game starts with the
screen showing a black maze within border lines. Your position is represented
by the small cursor in the left down corner. Moving the joystick starts the countdown
timer and you player moves through the maze. You can't move further when you run
into walls. Pressing the fire button lightens the spotlight on your screen. You
can move the spotlight around with your joystick while you keep the fire button
pressed. A box is hidden somewhere in each maze. Locate it with your spotlight
and collect it with your player to gain more time. As soon as you found an exit
and moved through it with your player, you receive the remaining time as points.
If you know the maze very well already and manage to navigate through it without
switching the spotlight on, you score double points. After having escaped a maze
a door closes behind you and you come to know that the next maze is already awaiting
your exploration... Includes
cartridge and full-color manual. |
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$34.75 |
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Escape It!
Escape It! is based on the European VideoPac (Odyssey2) game "Labyrinth." It is a two-player race to the exit game through a maze that is constantly changing while you navigate through the maze.
Escape It! is the FIRST VCS HOMEBREW GAME TO USE THE BANK-SWITCHING TECHNIQUE AND THE SARA "SUPER CHIP."
Since special parts (which are difficult to locate and limited) are required to manufacture this game, the price is a bit higher than our other homebrew games.
Only THIRTY cartridges were manufactured.
This is a Good Deal Games EXCLUSIVE release! |
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 SOLD
OUT
| | Euchre
Euchre
is an adaptation of the card game of the same name that is popular in the midwestern
and northeast United States. Includes
cartridge and a full-color, sixteen page manual.
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$27.75 |
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Extra-Terrestrials
The long-lost Atari game originally developed by Skill Screen Games of Ontario, Canada in the early eighties. Syd Bolton and The Personal Computer Museum released 100 copies which quickly sold out in advance before even shipping. We helped them with the release of the game and per our agreement are now able to sell copies exclusively on the GDG Homebrew Heaven website.
Price includes a $5 donation to the
Personal Computer Museum.
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SOLD OUT
| | Fall
Down
Fall Down pits the ever-opposed forces of RED
and BLUE against each other in an ultimate battle to capture scrolling platforms!
The first player to fall past a platform captures it and scores a point. Taking
time to collect power-ups can give some advantage, but taking too long only results
in death at the top of the screen. Watch out, because as you progress, the platforms
slowly accelerate! Fall
Down includes both two-player and single-player modes against a highly effective
computer opponent. Fall Down includes eight game variations! Compatible
with Richard Hutchinson's AtariVox. Includes
cartridge and full-color manualg one of the players invisible. |
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|  $19.75
| | Flap-Ping
A
combination of Pong and Joust." FlapPing, at its core,
is an oldschool Pong Deathmatch... but with a "flap" button.
Each player flaps furiously to prevent the opponent from getting a ball past and
scoring a point.FlapPing
features two primary game variations, a "classic pong" mode which
resembles the classic Pong arcade game, and "poorlords", where
each player must defend a wall in a manner similar to the arcade game Warlords.
You can play another human, or take on all the AI might of your Atari 2600. The
Pterodactyl of Joust also makes an appearance in FlapPing, adding
an unpredictable element to the gameplay! Includes
cartridge and full-color manual. |
| |
|  $24.75
| | Four-Play
Four-Play
is a classic board game that has finally made its way to the Atari 2600. Four-Play
has easy to learn rules, but don't expect to become a master as easily! Red and
Blue take turns dropping marbles into an upright board. The first player to align
four marbles horizontally, vertically, or diagonally wins! Pit your wits against
the computer A.I. at four difficulty levels, or play against a friend in two-player
mode.Includes
cartridge and full-color manual. |
| |
|  $33.75
| | Funky
Fish
Monsters have taken over the ocean and enlisted the
creatures of the sea as their guardians. You are FUNKY FISH, and it's up
to you to rid the waters of the armies of evil! Shoot small enemies with your
bubble cannon to turn them into fruit, then steal the monster's energy! But don't
get too confident, the next wave is faster and nestled amid an ocean bed of obstacles!
One wrong move and you're sunk! Are you fish enough to save the ocean? Funky
Fish is a port of the 1981 arcade game by Sun Electronics. It was programmed
by UA Ltd., the same company that programmed all the games for the Emerson Arcadia
2001. It's unknown why this game (and the other UA prototypes) was never released
commercially. Funky
Fish includes a professionally printed box, manual and label. |
| |
|  $24.75
| | Gingerbread
Man
Unrefined sugar, flour, ginger and heat have combined
magically to produce consciousness and mobility in a delicious culinary confection.
You, a Gingerbread Man, find yourself baking in a gas-fired oven, and you
must find a way out! Gingerbread Man is based loosely on the popular childrens
story of the same name. And although this game is appropriate for children, its
not childs play!In
Gingerbread Man you must fight your way through 20 levels consisting of
five unique game-play screens, facing a variety of obstacles and challenges in
order to survive! In the first level you begin in a hot oven where you must escape
before being cooked alive! Once you break free from the oven, you find yourself
in the dining room where you need to collect all of the balloons and float up
to the roof through the chimney. Now that you're on the roof you must build a
bridge to a nearby tree while fighting off cats and birds that want you for a
tasty treat! Once in the tree, you need to evade all the dangerous creatures in
the forest (will you ever get a break?) And if you do escape the forest, you enter
a cave where you must fight off your most fearsome enemy yet! Once
you defeat the boss, to your dismay you are captured again and put back in the
oven too cook some more, and this time the heat has been turned up! Will you ever
escape? Can you battle through 19 levels to have your chance to out-fox the final
boss and win your freedom? Gingerbread
Man includes three game variations: default, expert and a special mode made
for children. Includes
cartridge and beautifully illustrated eight page, full-color manual. |
| |
|  $24.75
| | Go
Fish!
Go Fish! is an original game loosely based
on the Intellivision game Shark! Shark! - you are a wee fish and, to survive,
you must eat other, smaller fish to grow. But watch out for the shark, as he's
also on the hunt for food and you could be his next meal! Go Fish! features
extensive, continuously-playing music as well as a two-player battle mode. Compatible
with Richard Hutchinson's AtariVox. Includes
cartridge and a full-color manual. |
| |
|  $19.75
| | Gunfight
It's
shoot-out time and you've got to be faster than your opponent or the computer.
Move, dodge, or hide behind a covered wagon or cactus. But whatever you do, don't
waste your time because your opponent is shooting back. Take your position, aim,
and fire before he gets you... Gunfight is the first release from Manuel
Rotschkar and is heavily inspired by the 1975 Midway arcade game Gun Fight.
Gunfight features eight-way movement with the four gameplay modes.Includes
cartridge and full-color manual. |
| |
|  $19.75
| | Hunchy
2
"For though he was gentle and kind, it was Quasimodo's
crime to have been born hideously deformed. But one day his heart would prove
to be a thing of rare beauty. She was Esmerelda. The victim of a coward's jealous
rage, she is unjustly convicted of a crime she didn't commit. Her sentence is
death by hanging. Only one man can save her --Quasimodo." Victor HugoHunchy
II is a sequel to the 1982 classic arcade game Hunch Back which is
loosely based on the novel "The Hunchback of Notre Dame" (1831)
by Victor Hugo. Your task is to guide the hunchbacked Quasimodo in his quest to
rescue the gypsy girl Esmeralda from the cathedral of Notre Dame. To succeed,
you must collect all of the bells in each cathedral room. You must also avoid
any incoming missiles and the fearsome cathedral guards. Hunchy II
contains 14 levels of increasing difficulty. Includes
cartridge and full-color manual. |
| |
|  $19.75
| | INV+
INV+
is an original take of the arcade classic Space Invaders for the 2600 and
was a collaborative effort between Erik Mooney and Piero Cavina. This is the only
version of Space Invaders for the 2600 to feature 11 invaders per row,
matching the arcade game in this regard. INV+ also features a simultaneous
two-player mode.INV+
is the successor to INV, with several improvements over the original game
including: Scoring
more closely matches the original arcade game, added an Invisible Invaders
mode, player death sequence improved and animated, hidden easter egg added and
more.
Includes
cartridge and full-color manual. |
| |
|  $19.75
| | Jammed
Jammed
is based on the board game Rush Hour, created for the Atari 2600 by Thomas
Jentzsch. In this version, you must steal the car of your dreams from a crowded
parking lot, but you must first move all the cars that stand in your way! Jammed
features 600 unique levels--can you solve each of them in the minimum number of
moves? Includes
cartridge and eight page, full-color manual. This cartridge has both NTSC/PAL
support built-in! |
| |
|

$24.75 |
|
Kite
Programmed deep beneath the surface in the Homebrew Heaven underground lab, this is a Good Deal Games EXCLUSIVE release!
PLEASE NOTE: This game is PAL ONLY,
and will NOT play correctly on US televisions.
It is weekend time and you decide to spend a nice day with your brand new ELLIOT
kite. You awake and get up early in the morning, drive outside the city and launch
your kite before the sun has even risen. Unfortunately the weather is not as good
as expected, but you still stick to your plans...
You control your kite with lines attached to handles in both of your hands.
Pulling each line makes the kite turn into this direction. Try to collect as many
dots as possible and avoid any collision with lightning, the bird and of course
the ground. Your kite can take three hits of the lightning or the bird before it
crashes. The color of the kite gets darker with every hit.
Programmed by Simon Quernhorst. |
|
|
|

SOLD OUT
| | Lady
Bug
Its dinnertime and Lady Bug is ready to
eat! Take a stroll through the garden and nibble on the rows and rows of pretty
flowers. Be careful though there are many dangerous insects that just love
to eat ladybugs and theyre fast too! Block their way by swinging
the gates closed, and stay away from the deadly poison. Oh and dont
forget to collect the bonus prizes to get the help of other ladybugs and a special
invite to the Veggie Bounty Harvest! GOOD LUCK!While
many prototypes of unreleased games have surfaced over the years, there are a
few notorious titles that have not. This includes Lady Bug, a title that appeared
in arcades and was even advertised in Coleco's Atari 2600 Catalog, but never saw
the light of day. It's not even known if work was ever begun on the Atari 2600
port. Well, Atari 2600 fans no longer have to wait for a version of Lady Bug,
as Atari enthusiast John W. Champeau has developed a remarkable 2600 version! The
object of Lady Bug is to clear the maze of all the dots while avoiding
up to four insects. Once all four insects have entered the maze, a bonus vegetable
appears in the middle. Eating this veggie not only earns big points, but also
freezes the insects for a few seconds. Also appearing in the maze are hearts that
increase the bonus multiplier and letters that can be used to spell EXTRA for
a bonus ladybug or SPECIAL to earn a round in the bounty harvest maze full of
vegetables to eat! If the insects start to gain on the ladybug, she can use the
revolving doors to block their attack as she tries to clear each maze. When all
flowers and items have been collected, you advance to the next level where the
insects are even faster. The game ends when the last ladybug has been eaten. If
you've ever played Lady Bug in the arcade or on the ColecoVision, you'll
be amazed at how faithful the 2600 version is to the original! Includes
cartridge and 12-page, full-color manual. |
| |
| 
SOLD OUT | | Lord
of the Rings: The Fellowship of the Ring
In this text adventure
by Adam Thornton, you play the role of Frodo Baggins, hobbit and inadvertent Ringbearer.
Your mission is too take the Ring to the Inn of the Prancing Pony in Bree, where
you will meet the wizard Gandalf and deliver the Ring into his care. Comes
with cartridge and full-color manual. |
| |
|  $24.75
| | Marble
Craze
The concept for Marble Craze arose from those
wooden games that have two knobs used to tilt a board, rolling a marble through
a maze in an attempt to avoid the holes. To properly simulate one of these games,
both paddle controllers are utilized, one to control the vertical movement and
the other to control horizontal movement. A simultaneous two-player mode is also
available. Includes
cartridge and full-color manual. |
| |
| 
SOLD OUT
| | Medieval
Mayhem
Fans of the popular four-player Atari game Warlords
will be happy to learn that 2600 enthusiast Darrell Spice Jr. has created a new
2600 homebrew titled Medieval Mayhem, an updated take on Warlords.
While the original version from Atari is still a blast to play, Medieval Mayhem
adds arcade features such as the launch dragon, multiple fireballs and a level
of polish missing from the original 2600 release. It also includes a menu to select
options before starting the game. Medieval Mayhem is a frenetic multi-player
game that you can enjoy against your friends (up to four people may play) or against
the computer AI!Features
include: Launch
dragon, multiple fireballs, 4 AI levels, options menu, stereo sound, titlescreen
music, demo mode, individual player catch setting and fireball flareups. Includes
cartridge and full-color manual. |
| |
|  $24.75
| | Melbourne
Tatty
So youve decided to seek your fortune as an
adventurer? Explore the mazes of Melbourne Tatty for elusive and valuable
treasures. Just be careful, as this is no average maze--the walls shift and move
with a life of their own to confuse and disorient you. And beware of the hungry
wolf that prowls the maze, looking for a tasty morsel just like you...Melbourne
Tatty features 20 levels where your goal sounds pretty straightforward: Collect
as much treasure as you can! But what fun is collecting treasure if there's no
danger? This is no ordinary dungeon! Every few seconds the walls move, potentially
trapping you until they move again! Now, this might not normally cause you too
much consternation, except that you are not alone in this maze! A dangerous wolf
is pursuing you relentlessly, guarding the treasure and trying to thwart your
attempts at taking it! And while the walls will block you, they won't stop the
wolf! You
do have one tool at your disposal (well, besides your wits!)--at the beginning
of each maze you'll receive three decoys that you can place one at a time in the
maze. After placing a decoy, the wolf will ignore you until he reaches the decoy
only to discover your deception! You must collect ten treasures in each maze before
moving on to the next. Can you survive all 20 levels or will you become a tasty
treat for the wolf? Includes
cartridge and beautifully illustrated twelve page, full-color manual, art card,
and two stand-up cutouts! |
| |
|  $19.75
| | Mental
Kombat
Mental Kombat is a two player puzzle game
based on a concept developed by Simon and a friend originally for the Commodore
64. The rules of Mental Kombat are as follows:Each
player has their own color. You have to connect tiles of your color vertically
or horizontally. You can move every tile of every color, this means that you
could connect a row of tiles of your opponent's color if you don't move carefully
enough. To prevent deadlock situations you can't undo the last move. If
you complete a row of your stones your opponent will lose energy. If one player
runs out of energy the battle is over. Includes
cartridge and full-color manual. |
| |
|  $22.75
| | Merlin's
Walls
Find a way out of the intricate maze before your
countdown timer runs out! Use dynamite, get energy, and discover special walls
in your attempts to escape from the 16 levels of Merlin's Walls!Merlin
had tolerated your disobedience before, but this time it appears he's tired of
your games. It would seem that Merlin has teleported you into a strange maze with
no roof, exposed to an empty, black sky! Now you must use your intelligence, something
Merlin does not believe you possess, to escape this maze and redeem yourself in
his eyes! Merlin has left you with a map of the first level--but can you find
your way out of all 16 levels before the time expires? This
is the first game with a real-time 3D engine for the Atari 2600! Merlin's Walls
displays its visuals rotated at 90 degrees, so you will need to adapt yourself
or rotate your television to fully enjoy the game! Includes
cartridge and full-color manual. |
| |
|  $24.75
| | Minigame
Multicart (2005)
A compilation of several entries to the
2005 Minigame Competition by Atari fans Chris Walton, Fred Quimby, Bob Montgomery
and Zach Matley. Icludes seven games on one multicart, complete with an on-screen
menu that allows easy selection of the games as well as instructions.
Includes
the following games:Hunchy, Jetman, Nightrider, Zirconium, Rocket Command,
M-4 and Marble Jumper. |
| |
|

$17.75 |
|
Miss it!
In the fast-paced game of MISS IT!, you must avoid all the enemies moving and bouncing around the screen. As time passes, the speed and quantity of enemies grow until it becomes an impossible frenzy! The game ends upon a collision – how long can you survive?
This game is graphically representative of early Atari titles, but PLAYS LIKE A DREAM. We have priced this game accordingly as a budget title release. The game is not technically groundbreaking, nor is it fancy, but it is JUST PLAIN FUN!
Only Fifty copies manufactured. |
|
|
|
 $19.75
| | Okie
Dokie
Okie Dokie is a fast moving puzzle game that
challenges you with 30 preset puzzles and 435 random puzzles. It seems simple
enough, turn off all of the squares. Well, there's a catch! Every time you select
a square, it gets "flipped" -- if it was on it turns off and visa versa.
To complicate things further, any square directly to the left, right, above, or
below the square is also "flipped." Okie
Dokie includes a full-color, eight page manual. This cartridge has both
NTSC/PAL support built-in! |
| |
|  $19.75
| | Oystron
"In
the Irata solar system lies the planet Stella. It is surrounded by an energy belt.
In this belt there live space oysters. They make good food, so there are other
outer space creatures living among them, that eat the oysters..." Oystron
borrows elements of Sinistar, Defender, and Rip-Off. Your objective
in Oystron is to shoot the Space Oysters and convert them to pearls, collecting
the pearls and then depositing them into the Pearls Zone. Enemies will attempt
to steal the pearls once they reach the left edge of the screen, so you must act
quickly! Near
the end of each level the Oystron Phase begins, where the Oystron
enters the screen and you must kill him by dropping bombs, trying not to let him
get away. The game also includes a Warp Phase, where you travel at high speed
between Space Oysters and enemies. Includes
cartridge and manual. This cartridge has both NTSC/PAL support built-in! |
| |
|  $22.75
| | Pesco
Little
Pesco must find a new place to live. In his searches it seems that he found
a good home, with lots of plankton to eat, but...well, it seems that there are
three crabs that are determined to eat him!Having
just turned two, you were now nearly full size and with your mother looking after
a new litter, it was now time to take on new responsibilities. The shores of your
current home were becoming too polluted, and your mother charged you with finding
a new home where your family could live in peace. During your dangerous quest
to find a new home, you rushed into a cave to avoid the tentacles of a frightening
squid! Unfortunately, this is exactly what the squid wanted, and he quickly dropped
a rock in front of the entrance, trapping you inside! Filled with plankton, your
favorite food, you at first thought this to be the perfect home for your family
until you realized that the maze was also inhabited by Tribock the giant crab!
Can you clear all the mazes of plankton, eluding the clutches of Tribock to reach
the ninth level?
Includes cartridge and manual. |
| |
|  $24.75
| | Phantom
II w/ Pirate
Phantom II / Pirate is a homebrew cartridge
featuring two games written by David Weavil. Phantom II is based on an
old Bally Midway arcade game of the same name, where your goal is to patrol the
unfriendly skies and shoot down enemy bombers! In Pirate, you must explore
a dangerous island and find the treasure of evil pirate Chuck DeLuc! The cartridge
features a menu that lets you select which game to play upon powering up your
system.Fighter
Pilots Needed!
Fight
your way through day and night zones and shoot down the enemy bomber! Use
the joystick to move your fighter and the fire button to fire missiles. You only
get one life, so avoid colliding with the enemy jets (you are safe at the lowest
level of the screen)! In the night zone the enemy jets are only visible when the
radar wave passes over them. You
start with approximately 60 seconds in the guided missile version and 90 seconds
in the regular missile version. If you can reach and shoot down the bomber (which
requires three hits), you'll be awarded with additional time (represented by a
bar on the left of the screen). The enemy jets get more evasive and you receive
less time to accomplish your goals with each successive round. Arrrrr
Matey! X Marks the Spot! Can
you find the treasure of the evil pirate "Up" Chuck LeDuc? Beware! His
bony corpse wanders the island looking to protect it! Also watch out for snakes
and the voodoo priestess! Use
the joystick to move around the island and use your fire button to fight/pick
up items or use an item/enter or exit the hut. The window color represents what
you are presently carrying (gray - nothing, blue - shovel, yellow - sword, green
- shovel & sword). The color of the display in the window shows your health.
You start with three hit points (3 - green, 2 - yellow, 1 - red). Snakes have
1 hit point each. The other enemies' hit points are randomly generated. There
is a flower growing on the island that will restore your health, but it only works
when it is fresh. Only use it when you actually need it! The
treasure is marked by an X and you must have the shovel in your possession to
dig it up. Can you find the treasure before LeDuc finds you? Includes
cartridge and 12-page, full-color manual. |
| |
|  $33.75
| | Pleiades
Hostile
aliens are looking for trouble--and they've found you! Race to your spaceship,
it's time to defend against wave after wave of alien invaders, attack the mother
ship, and weave through a tight runway of parked spacecraft! If you survive to
the end, get ready, because it's not over yet. They'll be back--and faster than
ever! Are you ready to take on PLEIADES and save the galaxy? Pleiades
is a port of the Centuri arcade game of the same name. It was programmed by UA
Ltd., the same company that programmed all the games for the Emerson Arcadia 2001.
Pleiades features three unique waves of action and seems to be nearly complete
in terms of programming. It's unknown why this game (and the other UA prototypes)
was never released commercially. Pleiades
includes a professionally printed box, manual and label. |
| |
|  $19.75
| | Poker
Squares
With a blight of card games for the Atari 2600,
enthusiast Brian Watson brings us a new card game, Poker Squares! In Poker
Squares your goal is to place 25 playing cards (from a deck of 52), one at
a time, in a 5x5 grid. Your goal is to make the best ten (or twelve) poker hands,
five horizontally, five vertically, and optionally the two diagonals, scoring
as many points as possible. Complete rules can be found at Solitaire Central (the
English scoring system is used).Poker
Squares includes two options to add variety to the game. The first options
allows you to disable scoring on the diagonals, making higher scores a bit more
difficult. The second option will make the computer deal the first five cards
to the corners and center of the grid. This makes for a much more difficult game.
Author Brian Watson routinely scores 35-45 points, but there are some players
who have gotten over 100 points. Can you be in the same league as them? Includes
cartridge and manual. |
| |
|  $29.75
| | Power
Off!
Robots took control of the system. Deactivate all
the energy pills to switch off the computer! You
play the role of Brian Mareck, who must deactivate a computer that has run amuck!
This new super computer, designed by your father, was created to help mankind
with its instantaneous computing abilities. But something went catastrophically
wrong when your father switched the machine on and now you must run through level
after level of the giant laboratory and deactivate all the energy pills before
it's too late! While doing this, you must avoid the robots, who have been programmed
by the computer to protect it at all costs! Includes
BOX, cartridge and manual. |
| |
|
 $19.75 | | Prehistoric
Times
Prehistoric Times follows the plight of a lone prehistoric
man fighting for survival by hunting wily beasts in a sun-scorched forest. Nourish
yourself on the carcasses of felled prey before setting off in quest of a mysterious
god spoken of only in legend. Beware, no one has ever returned alive.
Three stages of action: "Hunt for Survival", "Fire of the Volcano"
and "???".
Only a handful of games were released at the May 2009
Too Many Games show, selling out in minutes. We have acquired the license and
this title is now available again exclusively through GDG's Homebrew Heaven. |
| |
| 
SOLD OUT
| | Pressure
Gauge
In Pressure Gauge, you play the part of a hot shot
plumber left in charge of controlling a water system in dire circumstances. You
must manually operate the main water valve every time a pressure spike hits, and
all that you have to go off of is a huge pressure gauge. If you mess up, your
young plumbing career will be over. Succeed and you'll be the town hero!Comes
with cartridge and full-color manual. |
| |
|  $19.75
| | Rainbow
Invaders
It's the year 3006, and the evil Rainbow
Invaders from the planet Pacco, are headed to Earth! They
look like the ridiculous aliens depicted in 1980s arcade games, but are
extremely dangerous and their goal is to exterminate all humans! You command a
fleet of spaceships and you must defeat all of the Invaders to save Earth! Good
luck!Rainbow
Invaders is a new Space Invaders style game for the Atari 2600 from Italian
developer Silvio Mogno. While many games of this nature have been released for
the 2600 (to say nothing of the countless Space Invaders hacks), Silvio's game
adds a breath of fresh air to the genre. Yes, you are shooting at descending waves
of alien invaders, attempting to finish them off before they reach the ground.
However, the aliens also periodically drop one of 16 random Special Shots, some
of which will help and some of which will hinder your efforts if you catch them.
Your ship also features a shield that will make you invulnerable for a few seconds,
at the expense of not being able to fire again right away. Includes
cartridge and full-color manual. |
| |
|  $19.75
| | Raster
Fahndung
Raster Fahndung is a puzzle game where
you must locate patterns of 6 by 6 squares inside a playfield of 32 by 20 squares.
Sounds simple enough in theory, but with the timer ticking down in the background
you don't have the luxury of carefully scrutinizing the playfield to locate the
patterns! And when you sneak a peek at the pattern (by pressing the fire button
on your joystick) the timer counts down even more quickly!The
game starts with the creation of a random playfield consisting of 32 by 20 squares.
Your cursor is located in the middle of the board. Push and hold the fire button
to display the 6 by 6 pattern you must match on the playfield. You can use the
joystick to move your cursor in all directions. Your cursor points to the top
left corner of the 6 by 6 search pattern. Press the fire button when you believe
you have found the correct position. If you are right, you'll receive points.
If you are wrong, the required pattern is displayed again. In
a simultaneous two player game, both players must locate the same pattern, but
each player can view the required pattern individually. The player who finds the
correct position first receives one point. The two player game ends when the countdown
timer reaches 0 or when one player manages to reach 9 points. The
left difficulty switch allows you to choose the game timing mode. "Easy /
A" selects the fixed time limit per level, starting at 90 and decreasing
by 5 per level until the minimum of 20 seconds is reached. All following levels
offer 20 seconds. The timer on the "Hard / B" setting starts at 90 seconds
and you have to find as many patterns as possible within this period. How
many patterns can you find before the timer expires? Includes
cartridge and four-page, full-color manual. |
| |
|  $24.75
| | Reindeer
Rescue
Reindeer Rescue is an original homebrew game
written by Bob Montgomery. In Reindeer Rescue you must help Santa rescue
his lost reindeer in a journey that has you starting at the North Pole, racing
through frozen tundra, ice caves, suburbia, and the big city! But Santa is not
the athlete he used to be (1943 state champion in 400m)--he has grown a little...girthy...around
the middle. His doesn't have quite the energy he used to, and if it drops too
low he'll fail in his task! Along the way Santa will encounter many objects in
the air and on the ground--some will help and some will hinder, so be careful!Includes
cartridge and full-color manual. |
| |
|  SOLD
OUT
| | Rubik's
Cube
Rubik's Cube 3D is a completely different version
of the Rubik's Cube game that Atari eventually released. The version Atari
released is a pretty simple 2D affair, but this prototype is an astonishing 3D
version of the game. This prototype was found in 2002 by David Winter and came
as a surprise as its existence was not previously known. This version of the game
includes a solve option and will also allow you to change the colors of individual
tiles. We can only speculate as to why this version of the game was passed over
in favor of the 2D version eventually released.
Rubik's Cube includes
a professionally printed box, manual and label. |
| |
|

$29.75
|
|
S.A.C. Alert
You're guiding your plane through a routine surveillance
mission when suddenly, you're surrounded by enemy
bombers and fighters. But they've seen you first. And you'd
better think fast. You squeeze off a few rounds, just to let
them know it isn't going to be easy. You pull back hard on the
stick, and head straight for the sky. It's not going to be easy
for you either...
This was originally planned to be a cassette game for Amiga's Power Module peripheral, and is one of the games designed for use with The Joyboard controller. It was later planned to be 1 of 4 games on Power Play Arcade cart #5. According to a press kit, this was to be a 1st-person flying simulation with a true "through the cockpit“ viewpoint and featuring both land and sea game variations. The game appears to be complete.
Only 100 boxed & numbered copies were produced. This is an 4K cartridge. |
|
|
|
 $34.75
| | Saboteur
You
are Hotot, a cybernetic life form from a serene planet in a distant galaxy. Unfortunately,
even in a galaxy far far away not everything is as peaceful as it first seems,
for Hotot has discovered an alien missile base hidden on his planet. Manned by
strange blue aliens, these evil intruders are using your planet as a launching
site for their deadly warhead which is posed to destroy the galaxy's power source.
With the help of the birdlike Gorfons, you must destroy the warhead, and prevent
the destruction of the galaxy! Good luck Hotot. You are the Saboteur.
Saboteur
includes cartridge and manual only. All boxed versions have been sold, and
will no longer be available. |
| |
|  $24.75
| | Sea
Battle
The object of the game is to deploy your battleships,
submarines, aircraft carriers and more from your harbors. Then strategically battle
your way across the seas in an effort to gain access and infiltrate your opponent's
harbors. It's a bitter fight to the end! Sea
Battle was finished at M Network in the 1980s, but never released. In
2000, Intellivision Productions released this game complete with a simple box
and manual. Sea Battle is the Atari 2600 version of the Intellivision game
of the same name. At one point it was called High Seas, which was consistent
with M Networks policy of changing the name of a game when it appeared on
a different system. This
release of Sea Battle includes a full-color, M Network style manual created
by Dale Crum. |
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|  $19.75
| | Seawolf
Seawolf,
by Atari 2600 programmer Manuel Rotschkaris, influenced and inspired by the Midway
Sea Wolf and Sea Wolf II arcade games as well as the Astrocade and
8-bit home versions, but is not a direct port. Seawolf also borrows elements
from Broderbund's Seafox.In
Seawolf you command a submarine lurking below the surface of the ocean,
where you need to attack enemy convoys while avoiding depth charges and other
dangers. But use your resources wisely, as you don't want to be a sitting duck
when you run out of torpedoes, or worse, fuel! And watch out for the Red Cross
ships, as they have a surprise for you if you accidently target them! Seawolf
features four difficulty settings, with a matching color-coded score display so
you can tell which difficulty setting you are playing at quick glance. Seawolf
is the first Atari 2600 homebrew to feature 24 pixel wide multicolor sprites.
Seawolf
includes a full-color eight page manual to accompany the game. |
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|  $22.75
 | | Shield
Shifter
Programmed deep beneath the surface in the Homebrew
Heaven underground lab, this is a Good Deal Games EXCLUSIVE release!
Shield
Shifter was premiered at GameCore
on Sept. 12th, 2010.
Shoot your way through the
Alien shifting shields to give yourself a clean shot at the attacking Alien Queen.The
Alien Queen shoots lasers and drops sticky bombs. Sticky Bombs will block your
ships path for a few moments. The spaceship moves closer to the shield each time
10 alien Queens are destroyed. Play against the computer or duel against a friend
in the 2-player Battle Mode. Download
complete instructions. |
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|  $19.75
| | Skeleton+
Skeleton+
is a 3D maze game written by Eric Ball. In order to escape this labyrinth you
need to hunt down and eliminate 80 skeletons lurking about without being killed
yourself! There are eight mazes, with each maze containing 10 skeletons. Complete
all eight mazes and you'll gain your freedom!Skeleton+
offers: Life and kill counters, new undead locator to help track skeletons, five
vs ten Skeletons per level (selectable), various difficulty settings and more. If
your Atari 2600 has been modified for stereo output, Skeleton+ takes
advantage of this to help you locate Skeletons in the maze! Includes
cartridge and full-color, eight-page manual. |
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|  $19.75
| | Space
Battle
The intergalactic treaty of 2345 has been broken
by a race known as the G'ohrn. You are on patrol in the Gamma Sector of the Dyni'bian
Cluster when you receive a distress call from Earth outpost #4. In
Space Battle, you must defend a remote Earth outpost from attacking invaders!
But it's not as easy as it sounds--before you can even face the enemy onslaught,
you must first land your ship on the outpost's defense platform while evading
an enemy sentry! Once on the platform, you will then face the first wave of enemy
fighters. Can you destroy them before depleting your fuel supply? To keep your
fuel from running low, be sure to pick up the fuel pods released by exploding
enemy vessels! After
you destroy the first wave, you'll then be faced with two morphing Kh'rylian Destroyers,
and not only do they not drop fuel pods but they require several shots to destroy!
And should you survive their fury, you won't have time for a break, as the enemies
will send wave after wave of invaders to test your mettle! Game
Variations: Standard Play, Steerable Laser Fire, No Shields and Disappearing
Enemies
Includes cartridge and full-color manual. |
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|  $24.75
| | Space
Instigators
Space Instigators is a version of the
popular arcade game Space Invaders that is more faithful to the original
than Atari's 2600 port. This version fits nine invaders in a row without flicker,
an impressive feat on the Atari 2600. The graphics, colors and sounds are truer
to the original version than Atari's effort. Includes
cartridge, manual, and plastic case. |
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|  $19.75
| | Space
Treat Deluxe
In Space Treat Deluxe, you control a
ship that must reach the top of the screen, collect the tasty treat located there,
and get it back to its base at the bottom. Space Treat Deluxe has a Hi-Score
feature and is fully compatable with Atari 7800.
Space
Treat Deluxe includes a beautiful eight page, full-color manual. |
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|  $19.75
| | Squish
'Em
It seems ridiculous - and too good to be true. Are there
really suitcases full of money at the top of those unfinished buildings downtown?
The ones still under construction? And those suitcases, they're just there for
the taking? You would never have believed it except that the guy who told you
about it, a regular union guy like you, just bought a brand new Corvette. You
know that two weeks ago he didn't have that kind of money, so you guess he's telling
the truth. When you asked him how come he didn't get the rest of the suitcases,
he got an odd look on his face and wouldn't say another word. Strange...Your
objective in Squish 'Em is to climb those 48-floor buildings to grab the
cash-filled suitcase at the top of each one. As if scaling the heights of the
buildings was not dangerous enough, you have to be alert for falling bricks from
above and watch for creepy critters who've made these buildings their home! Once
you reach the top of each building, you can grab the suitcase and continue to
the next building. Along
the way you'll encounter a wide range of critters that you must avoid or jump
over. You can even squish the creatures with your feet, but you can only squish
each creature once before they turn white with rage and pop back up, looking for
revenge! Once a creature has turned white you cannot squish it again! In addition
to the creatures, each building has a bonus item that you can collect to receive
an extra man. Squish
'Em is a near flawless port of the old Atari 8-bit computer name of the same
name--fans of the original game will be pleased to see this impressive and addictive
incarnation of the game on the Atari 2600! Includes
cartridge and four-page, full-color manual. |
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SOLD OUT
FOREVER
| | Stacker
Based
on the "Skill with prizes" redemption game, where the goal of the game
is to align rows of moving blocks on top of each other. Stacker for the
Atari 2600 is a limited edition game. LAI games only allowed fifty (50) Atari
2600 cartridges to be made of their game. |
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| 
SOLD OUT
| | Star
Fire
Star Fire is a port of the 1979 arcade game
of the same name created by David Rolfe and Ted Michon and released by Exidy.
Star Fire is a wave-based space shoot'em-up, with several surprises that
you won't find in the original arcade game. It carefully tries to not only adopt
most features of the original, but to enhance the gameplay wherever possible as
well.Star
Fires features include: Title
tune and warp sequences, animated title screen, realtime calculation of up to
9 double sized, independent moving space objects, intelligent anti-flicker
engine and 9 different starting waves of increasing difficulty. Star
Fire includes a beautiful, full-color manual. |
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|  $24.75
| | Strat-O-Gems
Deluxe
Strat-O-Gems Deluxe bears similarities to
Columns and Jewel Master. In Strat-O-Gems Deluxe, colored
gems fall from the top of the screen in groups of three. Any time three or more
adjacent gems of the same color line up vertically, horizontally, or diagonally
they will disappear. Any gems above them will then fall down; if these create
new groups of three or more gems, those too will disappear, leading to chain reactions.
Your job is to score as many reactions and chain reactions as possible before
the gems reach the foul line. If any gems remain over the foul line after all
reactions are complete, the game will end.
Compatible with Richard Hutchinson's
AtariVox.
Includes cartridge and manual. This cartridge has both NTSC/PAL
support built-in! |
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|  $22.75
 | | StripOff!
Programmed
deep beneath the surface in the Homebrew Heaven underground lab, this is a Good
Deal Games EXCLUSIVE release!
StripOff! premiered at VGXPO
on Oct. 10th, 2010.
Score
points by killing the alien ships. The game ends when all of your barrier blocks
have been stripped away by the invading aliens. The alien doubles in speed when
your barrier is reduced to 10 barrier chunks. Barrier gets replenished every thirty
alien kills.
Download complete instructions. |
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|  $19.75
| | Swoops!
SWOOPS!
is a collection of three minigames by Thomas Jentzsch. SWOOPS! contains
a menu that allows you to select which game to play, as well as a "3-Athlon"
mode that allows you to play all three games in succession.The
games are: Cave
1K - Can you navigate a helicopter through a treacherous cave at a nail-biting
pace, avoiding obstacles in your path as well as well as the floor and ceiling?
As you progress through the cave, the obstacles get closer together and your speed
increases! How far into the cave can you get? Crash 'n' Dive -
Help little Toto to survive while falling down an endless tunnel. Score points
by collecting sequences of identical colored platforms and bonus platforms and
avoid deadly platforms. Starts slow, but gets extremly fast later. If you can
survive that long! Splatform 2600 - Splatform is a simple, but
fun platform jumping game where your goal is to jump from platform to platform
while moving to the right as quickly as you can. You lose points for bouncing
in place, giving you an incentive to keep moving! Includes
cartridge and manual. |
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|  $24.75
| | Swordfight
Two
knights face each other at the edge of the universe. They slowly advance on each
other, their laser swords tightly gripped as they prepare to fight to the death.
Destroy your opponent before being destroyed yourself, no mercy, there can be
only one! Swordfight
was finished at M Network in the 1980's, but never released. In 2000, Intellivision
Productions released this game complete with a simple box and manual. Swordfight
requires two players, which is possibly why the game was not released in the first
place. This
release of Swordfight includes a full-color, M Network style manual created
by Dale Crum. |
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|  $24.75
| | Sync
Sync
is a unique collection of puzzle and rhythm games that require you to think fast
and improve your dexterity to get higher scores! Sync includes seven games in
total and you're sure to find several (if not all!) to your liking! Many of the
games have a wide variety of settings for you to try to keep them interesting--you'll
never get bored of all the variety Sync has to offer!
Compatible with Richard
Hutchinson's AtariVox.
Includes cartridge and twelve-page, full-color manual. This
cartridge has both NTSC/PAL60 support built-in! |
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|  $19.75
| | This
Planet Sucks!
This Planet Sucks by Greg Troutman
is based on the Taito arcade game Lunar Rescue. Your goal in This Planet
Sucks is to rescue colonists trapped on the planet's surface, while avoiding
the asteroid belt between your mother ship and the colonists. In addition to fighting
gravity and avoiding the asteroids, care must also be taken not to squash the
poor colonists you're trying to save! And to make matters worse, the asteroids
turn into enemy ships after rescuing a colonist! Includes
cartridge and full-color manual. |
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| 
SOLD OUT
| | Thrust+
Platinum
XYPE programmers Thomas Jentzsch and Paul Slocum
have joined forces up to create Thrust+ Platinum, an updated version of Thomas
Jentzsch's Atari 2600 port of the Commodore 64 classic, which itself took cues
from the Atari coin-op game Gravitar. Thrust+ Platinum is now enhanced
with a great title theme composed by Rob Hubbard (who created the original theme
for the Commodore 64 version), and adapted to the 2600 by Paul Slocum. Several
additional audio enhancements have been added as well. Thrust+
Platinum is the latest iteration of Thomas Jentzsch's popular Atari 2600 conversion
of the Commodore 64 game Thrust. Fans of Gravitar will feel right
at home in Thrust+ Platinum, and this is a sophisticated and challenging
game for the 2600. Thrust+ Platinum also supports a wide range of controllers,
including joysticks, driving controllers, CBS Booster Grip, and a 2600-compatible
foot pedal controller. Thrust+
Platinum includes the game cartridge and manual. This cartridge has both
NTSC/PAL support built-in! |
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|  $24.75
| | Toyshop
Trouble
Ah, the Bahamas. Toyshop elves Patrick, Quincy,
and Robert are laying on the beach, relaxing in the sun. Nothing could be finer
than listening to the surf while enjoying a cold drink. A great reward for having
gotten all of Santa's toys painted in record time. Unfortunately for you, Patrick's
idea of "painting" toys was dumping them all in a bucket of gray paint.
While this technically fulfilled his associates' obligations (thus their trip
to the Bahamas), the toys--alas--still have to be painted properly.It's
now your job to clean up their mess, which means properly painting the toys in
time for Santa's departure Christmas Eve. You must paint the toys as they move
along five conveyor belts. Ahh, but only if it were as easy as it sounds! Toys
must be painted the proper color, and some toys require two coats of paint (with
different colors), and if that wasn't bad enough, some must have their coats applied
in the proper order! And not that you needed the additional pressure, but you
also have a daily quota to meet. You must properly paint all the toys that appear
on the conveyor belts each day before the whistle at the end of your shift sounds!
Santa's
counting on you to ensure that all the toys are painted correctly! Can you get
the job done before Santa's sleigh is loaded up on Christmas Eve? You don't want
to be responsible for children waking up Christmas morning without toys under
their trees, do you? Time to juggle those cans of paint and get moving! Includes
cartridge and four-page, full-color manual. |
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|  $24.75
| | Ultra
SCSIcide
In SCSIcide you play the role of a hard
drive read head. As the different colored bits scroll by on the hard drive platter,
you need to quickly read them in the correct order before you suffer a buffer
underflow. As you complete each level, the data scrolls by more and more quickly!
How far can you go? If you're a fan of Activision's Kaboom!, then you'll
love SCSIcide. Joe
Grand's Ultra SCSIcide is packaged with a 12
page, full-color manual, within an anti-static bag in keeping with the hard drive
theme of the game. |
| |
|  $19.75
| | Vault
Assault
Vault Assault is a game based on the old
arcade game Space Zap. You are stationed in a vault in the center of the
screen, and must protect your base from an onslaught of enemy ships coming at
you from four different sides. As the game progresses, the difficulty increases.
How long can you survive?
Includes cartridge and instruction manual. |
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|

$24.75
|
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Warring Worms: The Worm (Re)turns
Think of Warring Worms: The Worm (Re)Turns as an advanced version of the classic Atari game Surround. While avoiding walls, each worm can shoot a cannon that will destroy a single block on the playing field, or kill the opposing worm.
Warring Worms: The Worm (Re)Turns includes a game selection screen, where you can see and choose numerous options and several modes.
Includes cartridge and a full-color manual. |
|
|
|


$44.75
for the SET
| |
Wisconson Political 2-Pack:
MacIver and Balloon Protest
Programmed deep beneath the surface in the Homebrew Heaven underground lab, these are Good Deal Games EXCLUSIVE releases!
One game features the
Wisconsin union protestors
and one based on the RESPONSE to the Wisconsin union protestors.
Cartridge 1: MacIver
The story... The game author works for a think tank in Madison, called MacIver, and during the major protests this year they were taking pictures and documenting it. There were some real screwballs that didn't like them hanging around. There were zombie protesters that interrupted a ceremony for the special olympics, a guy on a segway who staged disruptions during committee meetings, and finally there was this guy in a pink dress who chased their intern around the Capitol for taking pictures. That's where the idea for this game came from.
Cartridge 2: Balloon Protest
During the Madison protests this year, protesters started bringing heart shaped balloons into the Capitol and releasing them in the rotunda. Their goal was to fill up the dome with these balloons. One day a staffer, who was going crazy from the months of protest chanting and singing in the building, snapped. He grabbed a letter opener and tried to pop these balloons. So in the game, you try to navigate heart shaped balloons up into the Capitol dome, while dodging the enraged staffer.
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Thanks to Albert of Atari Age for sharing many graphic files and text descriptions.
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